Tag Report: ‘Children’
-
Trend Alert: Study links violent video games to violent thought, action….
New research found that exposure to violent video games was associated with aggressive behavior, aggressive cognition and aggressive “affect.” It desensitizes users and is associated with lack of empathy and a lack of “prosocial” behavior.
-
Family Demographics – They’re Changing.
Understanding the changing demographic characteristics of America’s children is critical for shaping marketing, media, social programs and policies. The number of children determines the demand for toys, games, children focused brands, media, schools, health care
-
Generation M2: Media in the Lives of 8 to 18 Yr-Olds
Generation M2: Media in the Lives of 8- to 18-Year-Olds is the third in a series of large-scale, nationally representative surveys by the Foundation about young people’s media use.
-
The 10 Days in Beautiful Africa™ Board Game has just arrived!
Get Packing! Players have 10 Days in Beautiful Africa™ – touring by plane, by car, and on foot. This award-winning game makes learning African geography easy and fun! Buy it today!
-
Family & Educational Overview
The Family & Educational segment of GSEConnect.com is where educators, professionals, marketers, creators, distributors, actors, financiers and everyday fans of positive family focused content.
-
PR 06.09.08 – GrapevineStar Brands at 2008 Licensing Show
Multi-Cultural Brands and New Custom Programs for Multi-Media, Publishing, Retail, Apparel, School Supply & Toy Companies Available
-
PR 02.12.08 – GrapevineStar’s Niche Social Network Platforms
Grapevine Star Entertainment has signed an agreement that reaches from Dallas-Ft Worth to Silicon Valley to Seattle to develop a proprietary series of social network system platforms
-
PR 05.06.06 – GrapevineStar to Represent Chubby Cubbies for Licensing
FV Properties & Grapevine Star Entertainment’s Jacob R. Miles III to Represent Chubby Cubbies for Licensing and Distribution
-
PR 05.18.05 – GrapevineStar at 2007 Licensing Show
Grapevine Star Entertainment uses Hip Hop, Anime and a Cowboy to target Cell Phones, Publishers, Retailers, Apparel, School Supply and Toy Companies at 2007 International Licensing Show










