<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>GSEConnect.com &#187; Children</title>
	<atom:link href="http://gseconnect.com/tag/children/feed/" rel="self" type="application/rss+xml" />
	<link>http://gseconnect.com</link>
	<description>Niche Trend News &#38; Information Market™</description>
	<lastBuildDate>Fri, 30 Jul 2010 03:51:19 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Courage Cards: 2010 CALL FOR ENTRIES: ALL-OCCASION ART</title>
		<link>http://gseconnect.com/2010/06/20/courage-cards-2010-call-for-entries-all-occasion-art/</link>
		<comments>http://gseconnect.com/2010/06/20/courage-cards-2010-call-for-entries-all-occasion-art/#comments</comments>
		<pubDate>Sun, 20 Jun 2010 19:21:28 +0000</pubDate>
		<dc:creator>Sean Wright</dc:creator>
				<category><![CDATA[Adults]]></category>
		<category><![CDATA[Children]]></category>
		<category><![CDATA[Fine Arts]]></category>
		<category><![CDATA[GrapevinePOP]]></category>
		<category><![CDATA[GrapevineStar]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[Family]]></category>

		<guid isPermaLink="false">http://gseconnect.com/?p=849</guid>
		<description><![CDATA[Have artistic talent and want to simultaneously support those with disabilities?]]></description>
			<content:encoded><![CDATA[<p>Have artistic talent and want to simultaneously support those with disabilities?  Enter Courage Cards&#8217; greeting card contest.  I have a few times, and have yet to win but it is fun.  Check it out:</p>
<p align="center"><strong>2010 CALL FOR ENTRIES: </strong></p>
<p><strong>***JULYy 31,2010 DEADLINE.***</strong></p>
<p align="center">ALL OCCASION ART FOR GREETING CARDS</p>
<p align="center"><strong> </strong></p>
<p style="text-align: left"><strong><span style="text-decoration: underline">ELIGIBILITY</span></strong></p>
<p>Artists of all ages and abilities are eligible.  Artwork must be original.</p>
<p> <strong><span style="text-decoration: underline">ART STYLES AND THEMES</span></strong></p>
<p>The Courage Cards All Occasion Collection will be designed for business to business communication.  Artwork must have a corporate, professional feel.  Word art and graphic design are acceptable.  Themes include:  Birthday, Thank You, Get Well, Sympathy, Anniversary and Achievement. </p>
<p> <strong><span style="text-decoration: underline">AWARDS</span></strong></p>
<p>A license fee of $300 will be paid for every piece of selected artwork for All Occasion Courage Cards.  Selected artists will be notified by email or phone. </p>
<p> <strong><span style="text-decoration: underline">ENTRY</span></strong></p>
<p>FREE!  No entry fee for this All-Occasion Art Search.  Submit copies of your work along with a summary listing the title and art medium of each entry.  DO NOT SEND ORIGINALS.  Artist name and art title should also appear on each entry.  Mail entries, artist contact information and summary list to: </p>
<p>COURAGE CENTER</p>
<p>COURAGE CARDS</p>
<p>3915 Golden Valley Road</p>
<p>Minneapolis, MN  55422</p>
<p> </p>
<p style="text-align: center"><strong> </strong></p>
<a href="http://www.google.com/reader/link?url=http://gseconnect.com/2010/06/20/courage-cards-2010-call-for-entries-all-occasion-art/&title=Courage Cards: 2010 CALL FOR ENTRIES: ALL-OCCASION ART&srcTitle=GSEConnect.com&srcURL=http://gseconnect.com"target="_blank"><img border="0" src="/wp-content/plugins/wp-google-buzz/icon/small_horiz_this.png" style="opacity:1;filter:alpha(opacity=100)" onmouseover="this.style.opacity=0.7;this.filters.alpha.opacity=70" onmouseout="this.style.opacity=1;this.filters.alpha.opacity=100"/> </a>]]></content:encoded>
			<wfw:commentRss>http://gseconnect.com/2010/06/20/courage-cards-2010-call-for-entries-all-occasion-art/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>How Moms &amp; Retailers Interact with Social Media</title>
		<link>http://gseconnect.com/2010/03/22/how-moms-retailers-interact-with-social-media/</link>
		<comments>http://gseconnect.com/2010/03/22/how-moms-retailers-interact-with-social-media/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 16:37:58 +0000</pubDate>
		<dc:creator>jacobmiles</dc:creator>
				<category><![CDATA[Children]]></category>
		<category><![CDATA[Family]]></category>
		<category><![CDATA[MEPros]]></category>
		<category><![CDATA[Preschool]]></category>
		<category><![CDATA[SMAnalysts]]></category>
		<category><![CDATA[SocialMedia]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Bloggers]]></category>
		<category><![CDATA[buying power]]></category>
		<category><![CDATA[customer loyalty]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[moms]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Retailers]]></category>
		<category><![CDATA[shopping]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://gseconnect.com/?p=598</guid>
		<description><![CDATA[In the U.S., there are 75 million mothers, who influence 85 percent of household purchases. That's about $2.1 trillion per year in spending, according to the Marketing to Moms Coalition. So what is your social media strategy for interacting with Moms ]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-600" title="moms shopping" src="http://gseconnect.com/files/2010/03/moms-shopping.jpg" alt="moms shopping" width="110" height="130" />In the U.S., there are 75 million mothers, who influence 85 percent of household purchases. That&#8217;s about $2.1 trillion per year in spending, according to the Marketing to Moms Coalition. So what is your social media strategy for interacting with Moms and more importantly what are they buying from you?</p>
<p>According to eMarketer, Mothers control an estimated 80% of all household spending, and they are increasingly exercising their spending power online. Motherhood changes a woman’s shopping behavior, product needs and purchase criteria. New and experienced moms alike rely heavily on the Internet to learn about the products they need, save on purchases and connect with other moms to exchange opinions about retailers and products.</p>
<p>Moms want to do business with retailers that are respectful and responsive to their needs and concerns. Retailers that understand this meet mothers on social networks and talk honestly with them about a variety of topics, including the safety and health aspects of their products. Some use Twitter to quickly resolve customer problems, and others engage moms and their children through contests and parties.</p>
<p>Since moms are active readers and writers of blogs, a number of retailers have formed relationships with influential bloggers who may act as brand advocates. Retailers also build customer loyalty by improving Website features and services that make shopping more convenient for busy moms.<br />
A complete research report on this topic is available from <a href="http://www.emarketer.com">http://www.emarketer.com</a></p>
<a href="http://www.google.com/reader/link?url=http://gseconnect.com/2010/03/22/how-moms-retailers-interact-with-social-media/&title=How Moms &amp; Retailers Interact with Social Media&srcTitle=GSEConnect.com&srcURL=http://gseconnect.com"target="_blank"><img border="0" src="/wp-content/plugins/wp-google-buzz/icon/small_horiz_this.png" style="opacity:1;filter:alpha(opacity=100)" onmouseover="this.style.opacity=0.7;this.filters.alpha.opacity=70" onmouseout="this.style.opacity=1;this.filters.alpha.opacity=100"/> </a>]]></content:encoded>
			<wfw:commentRss>http://gseconnect.com/2010/03/22/how-moms-retailers-interact-with-social-media/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Education Trends &#8211; Condition of Education in U.S.</title>
		<link>http://gseconnect.com/2010/03/20/education-trends-condition-of-education-in-u-s/</link>
		<comments>http://gseconnect.com/2010/03/20/education-trends-condition-of-education-in-u-s/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 14:02:18 +0000</pubDate>
		<dc:creator>jacobmiles</dc:creator>
				<category><![CDATA[Adults]]></category>
		<category><![CDATA[Children]]></category>
		<category><![CDATA[Demographics]]></category>
		<category><![CDATA[Family]]></category>
		<category><![CDATA[Preschool]]></category>
		<category><![CDATA[Teens]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[achievement]]></category>
		<category><![CDATA[College]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[elementary]]></category>
		<category><![CDATA[graduation]]></category>
		<category><![CDATA[high school]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[secondary]]></category>
		<category><![CDATA[students]]></category>
		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://gseconnect.com/?p=593</guid>
		<description><![CDATA[Enrollment in America's elementary and secondary schools continues to rise to all-time highs, and our younger learners continue to show gains in educational achievement over time. The overall achievement levels of secondary school students have not risen over time]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-595" title="education department of" src="http://gseconnect.com/files/2010/03/education-department-of.jpg" alt="education department of" width="135" height="135" />Student Educational Progress Shows Modest Gains</p>
<p>Enrollment in America&#8217;s elementary and secondary schools continues to rise to all-time highs, and our younger learners continue to show gains in educational achievement over time. The overall achievement levels of secondary school students have not risen over time, but we do see some increases in the percentage of students entering college after high school and earning a postsecondary credential, according to The Condition of Education 2009 report released by the National Center for Education Statistics (NCES).</p>
<p>&#8220;This report allows us to take a big-picture look at the condition of American education,&#8221; said NCES Acting Commissioner Stuart Kerachsky. &#8220;What we see are some improvements, such as higher math and reading scores for 4th- and 8th-graders, but persistent challenges remain in educating a growing and increasingly diverse population.&#8221;</p>
<p>The Condition of Education is a congressionally mandated report that provides an annual portrait of education in the United States. The 46 indicators included in this year&#8217;s report cover all aspects of education, from early childhood through postsecondary education and from student achievement to school environment and resources.</p>
<p>Among the report’s other findings: </p>
<ul>
<li>Public elementary and secondary enrollment is projected to increase to 54 million in 2018. Over the period of 2006 to 2018, the South is projected to experience the largest increase (18 percent) in the number of students enrolled.  </li>
<li>Between 1972 and 2007, the percentage of public school students who were White decreased from 78 to 56 percent. This decrease largely reflects the growth in the number of students who were Hispanic; particularly in the West.</li>
<li>The average reading and mathematics scores on the long-term trend National Assessment of Educational Progress were higher in 2008 than in the early 1970s for 9- and 13-year-olds; scores for 17-year-olds were not measurably different over the same period.  </li>
<li>In 2005-06, about three-quarters of the 2002-03 freshman class graduated from high school with a regular diploma.  </li>
<li>The rate of college enrollment immediately after high school completion increased from 49 percent in 1972 to 67 percent by 1997, but has since fluctuated between 62 and 69 percent.</li>
<li>About 58 percent of first-time students seeking a bachelor&#8217;s degree or its equivalent and attending a 4-year institution full time in 2000-01 completed a bachelor&#8217;s degree or its equivalent at that institution within 6 years.</li>
<li>The percentage of 25- to 29-year-olds who had completed a bachelor&#8217;s degree or higher increased from 17 to 29 percent between 1971 and 2000 and was 31 percent in 2008.</li>
<li>Women accounted for 57 percent of the bachelor&#8217;s degrees and 62 percent of all associate&#8217;s degrees awarded in the 2006-07 academic year.</li>
</ul>
<a href="http://www.google.com/reader/link?url=http://gseconnect.com/2010/03/20/education-trends-condition-of-education-in-u-s/&title=Education Trends - Condition of Education in U.S.&srcTitle=GSEConnect.com&srcURL=http://gseconnect.com"target="_blank"><img border="0" src="/wp-content/plugins/wp-google-buzz/icon/small_horiz_this.png" style="opacity:1;filter:alpha(opacity=100)" onmouseover="this.style.opacity=0.7;this.filters.alpha.opacity=70" onmouseout="this.style.opacity=1;this.filters.alpha.opacity=100"/> </a>]]></content:encoded>
			<wfw:commentRss>http://gseconnect.com/2010/03/20/education-trends-condition-of-education-in-u-s/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Trend Alert: Study links violent video games to violent thought, action&#8230;.</title>
		<link>http://gseconnect.com/2010/03/08/trend-alert-study-links-violent-video-games-to-violent-thought-action/</link>
		<comments>http://gseconnect.com/2010/03/08/trend-alert-study-links-violent-video-games-to-violent-thought-action/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 22:51:22 +0000</pubDate>
		<dc:creator>jacobmiles</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Children]]></category>
		<category><![CDATA[Comic & Anime]]></category>
		<category><![CDATA[Demographics]]></category>
		<category><![CDATA[Games & Toys]]></category>
		<category><![CDATA[Global]]></category>
		<category><![CDATA[GrapevinePOP]]></category>
		<category><![CDATA[GrapevineStar]]></category>
		<category><![CDATA[MEPros]]></category>
		<category><![CDATA[PopCulture]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[SMAnalysts]]></category>
		<category><![CDATA[SocialMedia]]></category>
		<category><![CDATA[Teens]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Urban]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[psychological]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[study]]></category>
		<category><![CDATA[Toys]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[violent]]></category>

		<guid isPermaLink="false">http://gseconnect.com/?p=528</guid>
		<description><![CDATA[New research found that exposure to violent video games was associated with aggressive behavior, aggressive cognition and aggressive "affect." It desensitizes users and is associated with lack of empathy and a lack of "prosocial" behavior. ]]></description>
			<content:encoded><![CDATA[<p>Study links violent video games to violent thought, action<br />
A study in the March issue of Psychological Bulletin, a journal of the American Psychological Association, shows that playing violent video games increases violent thinking, attitudes and behaviors among players. And it does nothing to promote positive social behaviors.</p>
<p>Psychologist Craig Anderson of Iowa State University and his team analyzed existing studies of 130,000 people from the U.S., Europe and Japan. His findings held for players in Western and Eastern cultures, for male and female players and for players of various ages. They also contradict some earlier studies, whose findings the current authors say are tainted by &#8220;selection bias&#8221; &#8212; the method by which they selected studies to analyze.</p>
<p>The new study notes that while violence in movies and TV shows has long been examined for its potential impact on viewers&#8217; proclivity for violence, video gaming, a much newer phenomenon, has not yet been so fully explored.</p>
<p>In its review of data, the new research found that exposure to violent video games was associated with aggressive behavior, aggressive cognition and aggressive &#8220;affect.&#8221; It desensitizes users and is associated with lack of empathy and a lack of &#8220;prosocial&#8221; behavior.</p>
<p>In an accompanying commentary, Christopher Ferguson and John Kilburn of the department of behavioral applied science and criminal justice at Texas A&amp;M International University note flaws in Anderson&#8217;s analysis, including what they say is his own selection bias. Ferguson &#8212; whose earlier research is the main object of Anderson&#8217;s criticism &#8212; points out that, even with what he views as a bias in Anderson&#8217;s selection of studies, Anderson found only a weak connection between violent video gaming and violent thoughts and deeds. Finally, Ferguson notes that violent crime in the U.S. and other developed nations where video games are played has decreased over the decades during which video gaming has grown in popularity. The commentary concludes:</p>
<p>Although it is certainly true that few researchers suggest that VVGs [violent video games] are the sole cause of violence, this does not mean they cannot be wrong about VVGs having any meaningful effect at all. Psychology, too often, has lost its ability to put the weak (if any) effects found for VVGs on aggression into a proper perspective. In doing so, it does more to misinform than inform public debates on this issue.<br />
Michael D. Gallagher, president of the Entertainment Software Association, responded in a prepared statement:</p>
<p>Numerous authorities, including the U.S. Surgeon General, the Federal Trade Commission, the Federal Communications Commission and numerous courts have thoroughly and critically examined the social science research and found that it does not establish any causal link between violent content and violent behavior.<br />
Most recently in 2008, Drs. Cheryl K. Olson and Lawrence Kutner, co-founders and directors of the Harvard Medical School Center for Mental Health and Media, conducted a study funded by the U.S. Department of Justice on the effects of video games on young teenagers. In contrast to previous research, they studied real children and families in real situations. In their authoritative analysis, Grand Theft Childhood, they found that &#8216;the strong link between video game violence and real world violence, and the conclusion that video games lead to social isolation and poor interpersonal skills, are drawn from bad or irrelevant research, muddleheaded thinking and unfounded, simplistic news reports.&#8217;<br />
But the new study&#8217;s authors, confident in their findings, say it&#8217;s time to move toward a fix:</p>
<p>Concerning public policy, we believe that debates can and should finally move beyond the simple question of whether violent video game play is a causal risk factor for aggressive behavior. Instead, we believe the public policy debate should move to questions concerning how best to deal with this risk factor. Public education about this risk factor &#8212; and about how parents, schools, and society at large can deal with it &#8212; could be very useful.<br />
&#8220;Video games are neither inherently good nor inherently bad,&#8221; the study says. &#8220;But people learn. And content matters.&#8221;</p>
<p>Do your kids play violent video games? Do you think those games affect the way they think or act?</p>
<a href="http://www.google.com/reader/link?url=http://gseconnect.com/2010/03/08/trend-alert-study-links-violent-video-games-to-violent-thought-action/&title=Trend Alert: Study links violent video games to violent thought, action.... &srcTitle=GSEConnect.com&srcURL=http://gseconnect.com"target="_blank"><img border="0" src="/wp-content/plugins/wp-google-buzz/icon/small_horiz_this.png" style="opacity:1;filter:alpha(opacity=100)" onmouseover="this.style.opacity=0.7;this.filters.alpha.opacity=70" onmouseout="this.style.opacity=1;this.filters.alpha.opacity=100"/> </a>]]></content:encoded>
			<wfw:commentRss>http://gseconnect.com/2010/03/08/trend-alert-study-links-violent-video-games-to-violent-thought-action/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Family Demographics &#8211; They&#8217;re Changing.</title>
		<link>http://gseconnect.com/2010/02/12/family-demographics-theyre-changing/</link>
		<comments>http://gseconnect.com/2010/02/12/family-demographics-theyre-changing/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 19:00:47 +0000</pubDate>
		<dc:creator>jacobmiles</dc:creator>
				<category><![CDATA[Adults]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Children]]></category>
		<category><![CDATA[Demographics]]></category>
		<category><![CDATA[Family]]></category>
		<category><![CDATA[Games & Toys]]></category>
		<category><![CDATA[GrapevineStar]]></category>
		<category><![CDATA[MEPros]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Preschool]]></category>
		<category><![CDATA[Seniors]]></category>
		<category><![CDATA[SocialMedia]]></category>
		<category><![CDATA[Teens]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Brands]]></category>
		<category><![CDATA[diversity]]></category>
		<category><![CDATA[ethnic]]></category>
		<category><![CDATA[racial]]></category>
		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://gseconnect.com/?p=422</guid>
		<description><![CDATA[Understanding the changing demographic characteristics of America's children is critical for shaping marketing, media, social programs and policies. The number of children determines the demand for toys, games, children focused brands, media, schools, health care]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-443" style="margin: 0px" title="istock_motherdaughter" src="http://gseconnect.com/files/2010/02/istock_motherdaughter-150x150.jpg" alt="istock_motherdaughter" width="150" height="150" />Understanding the changing demographic characteristics of America&#8217;s children is critical for shaping marketing, media, social programs and policies. The number of children determines the demand for toys, games, children focused brands, media, schools, health care, and other social services that are essential to meet the daily needs of families. While the number of children living in the United States has grown, the ratio of children to adults has decreased. At the same time, the racial and ethnic composition of the Nation&#8217;s children continues to change. When combined, these measures provide an important context for understanding the key trends in this very important niche and provide a glimpse of what the future may be like for American families.</p>
<p>In 2008, there were 73.9 million children in the United States, 1.6 million more than in 2000. This number is projected to increase to 82 million in 2021. In 2008, there were approximately equal numbers of children in three age groups: 0–5 (25 million), 6–11 (24 million), and 12–17 (25 million) years of age.</p>
<p>Since the mid-1960s, children have been decreasing as a proportion of the total U.S. population. In 2008, children made up 24 percent of the population, down from a peak of 36 percent at the end of the &#8220;baby boom&#8221; (1964). Children are projected to remain a fairly stable percentage of the total population through 2021, when they are projected to compose 24 percent of the population.</p>
<p>Racial and ethnic diversity has grown dramatically in the United States in the last three decades. This increased diversity appeared first among children and later in the older population. The population is projected to become even more diverse in the decades to come. In 2008, 56 percent of U.S. children were White, non-Hispanic; 22 percent were Hispanic; 15 percent were Black; 4 percent were Asian; and 5 percent were &#8220;All other races.&#8221; The percentage of children who are Hispanic has increased faster than that of any other racial or ethnic group, growing from 9 percent of the child population in 1980 to 22 percent in 2008. By 2021, it is projected that 1 in 4 children in the United States will be of Hispanic origin.</p>
<p>Source U.S. Census</p>
<a href="http://www.google.com/reader/link?url=http://gseconnect.com/2010/02/12/family-demographics-theyre-changing/&title=Family Demographics - They're Changing.&srcTitle=GSEConnect.com&srcURL=http://gseconnect.com"target="_blank"><img border="0" src="/wp-content/plugins/wp-google-buzz/icon/small_horiz_this.png" style="opacity:1;filter:alpha(opacity=100)" onmouseover="this.style.opacity=0.7;this.filters.alpha.opacity=70" onmouseout="this.style.opacity=1;this.filters.alpha.opacity=100"/> </a>]]></content:encoded>
			<wfw:commentRss>http://gseconnect.com/2010/02/12/family-demographics-theyre-changing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Generation M2: Media in the Lives of 8 to 18 Yr-Olds</title>
		<link>http://gseconnect.com/2010/01/22/generation-m2-media-in-the-lives-of-8-to-18-yr-olds/</link>
		<comments>http://gseconnect.com/2010/01/22/generation-m2-media-in-the-lives-of-8-to-18-yr-olds/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 06:23:33 +0000</pubDate>
		<dc:creator>jacobmiles</dc:creator>
				<category><![CDATA[Children]]></category>
		<category><![CDATA[Demographics]]></category>
		<category><![CDATA[Family]]></category>
		<category><![CDATA[MEPros]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[SMAnalysts]]></category>
		<category><![CDATA[SocialMedia]]></category>
		<category><![CDATA[Teens]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[good kids]]></category>
		<category><![CDATA[kaiser family foundation]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[students]]></category>

		<guid isPermaLink="false">http://gseconnect.com/2010/01/22/generation-m2-media-in-the-lives-of-8-to-18-yr-olds/</guid>
		<description><![CDATA[Generation M2: Media in the Lives of 8- to 18-Year-Olds is the third in a series of large-scale, nationally representative surveys by the Foundation about young people’s media use. ]]></description>
			<content:encoded><![CDATA[<p>Report: Generation M2: Media in the Lives of 8- to 18-Year-Olds</p>
<p>Generation M2: Media in the Lives of 8- to 18-Year-Olds is the third in a series of large-scale, nationally representative surveys by the Foundation about young people’s media use. The report is based on a survey conducted between October 2008 and May 2009 among a nationally representative sample of 2,002 3rd-12th grade students ages 8-18, including a self-selected subsample of 702 respondents who completed seven-day media use diaries, which were used to calculate multitasking proportions.<br />
For more info visit the Kaiser Family Foundation at <a title="Kaiser Family Foundation" href="http://www.kff.org" target="_blank">www.kff.org</a></p>
<a href="http://www.google.com/reader/link?url=http://gseconnect.com/2010/01/22/generation-m2-media-in-the-lives-of-8-to-18-yr-olds/&title=Generation M2: Media in the Lives of 8 to 18 Yr-Olds&srcTitle=GSEConnect.com&srcURL=http://gseconnect.com"target="_blank"><img border="0" src="/wp-content/plugins/wp-google-buzz/icon/small_horiz_this.png" style="opacity:1;filter:alpha(opacity=100)" onmouseover="this.style.opacity=0.7;this.filters.alpha.opacity=70" onmouseout="this.style.opacity=1;this.filters.alpha.opacity=100"/> </a>]]></content:encoded>
			<wfw:commentRss>http://gseconnect.com/2010/01/22/generation-m2-media-in-the-lives-of-8-to-18-yr-olds/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The 10 Days in Beautiful Africa™ Board Game has just arrived!</title>
		<link>http://gseconnect.com/2009/12/10/the-10-days-in-beautiful-africa%e2%84%a2-board-game-has-just-arrived/</link>
		<comments>http://gseconnect.com/2009/12/10/the-10-days-in-beautiful-africa%e2%84%a2-board-game-has-just-arrived/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 18:31:58 +0000</pubDate>
		<dc:creator>scottmonaco</dc:creator>
				<category><![CDATA[Adults]]></category>
		<category><![CDATA[Africa]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Children]]></category>
		<category><![CDATA[Cultural Heritage]]></category>
		<category><![CDATA[Demographics]]></category>
		<category><![CDATA[Family]]></category>
		<category><![CDATA[Fine Arts]]></category>
		<category><![CDATA[Games & Toys]]></category>
		<category><![CDATA[Global]]></category>
		<category><![CDATA[GrapevineStar]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Seniors]]></category>
		<category><![CDATA[Teens]]></category>
		<category><![CDATA[Award-Winning]]></category>
		<category><![CDATA[Beautiful Africa]]></category>
		<category><![CDATA[Board Game]]></category>
		<category><![CDATA[Distribution]]></category>
		<category><![CDATA[Educational]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Family Values]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Out of the Box]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Retail]]></category>
		<category><![CDATA[Toy]]></category>

		<guid isPermaLink="false">http://gseconnect.com/?p=104</guid>
		<description><![CDATA[Get Packing! Players have 10 Days in Beautiful Africa™ - touring by plane, by car, and on foot. This award-winning game makes learning African geography easy and fun! Buy it today!]]></description>
			<content:encoded><![CDATA[<p>The 10 Days in Beautiful Africa™ Board Game has just arrived! Though coming to retailers in 2010, you can order yours now! Order &amp; learn more below: Visit <a href="http://www.BeautifulAfrica.net" target="_blank">http://www.BeautifulAfrica.net</a> or directly download a pdf of the information sheets &amp; printable order form here:</p>
<p><a href="http://www.beautifulafrica.net/downloads/beautifulafrica_orderform.pdf" target="_blank">http://www.beautifulafrica.net/downloads/beautifulafrica_orderform.pdf</a></p>
<p><a class="tt-flickr tt-flickr-Medium" title="10 Days in Beautiful Africa™ Board Game" href="http://www.flickr.com/photos/scottmonaco/4174814006/"><img class="alignnone" src="http://farm5.static.flickr.com/4045/4174814006_8687d7d694.jpg" alt="10 Days in Beautiful Africa™ Board Game" width="500" height="500" /></a></p>
<p>&#8212;&#8212;&#8212;-</p>
<p><strong>About the 10 Days in Beautiful Africa™ Board Game:</strong></p>
<p>Get Packing! Players have 10 Days in Beautiful Africa™ &#8211; touring by plane, by car, and on foot. They chart their course from start to finish, using destination and transportation tiles. The first traveler to make connections for a ten days&#8217; journey wins the game. This award-winning game makes learning African geography easy and fun!</p>
<p>• Game Box Contains:<br />
- 45 Country Tiles<br />
- There is one tile per country, except for Chad, Mali, Niger, Sudan, and the Democratic Republic of the Congo, for which there are two.<br />
- 15 Transportation Tiles<br />
- There are ten Airplane Tiles, two per color.<br />
- There are five Automobile Tiles, all a neutral color.<br />
- 4 sets of Wooden Tile Holders, two holders per set<br />
- Map Game Board<br />
- Rules Sheet<br />
• 2-4 Players<br />
• Ages 10 to Adult<br />
• 20-30 Minutes per Game</p>
<p><strong>Award-Winning Game Play!</strong></p>
<p>• National Competition Winner of Mensa Select®, Honored for Excellence by Mensa, The High IQ Society<br />
• Dr. Toy Winner, Smart Play. Smart Toy.<br />
• Major Fun Award<br />
• Parenting for High Potential. Recommended by National Association for Gifted Children.<br />
• The National Parenting Center Winner Seal of Approval</p>
<p>&#8212;&#8212;&#8212;-</p>
<p><strong>About Beautiful Africa™</strong></p>
<p>Africa is one of the most important continents in the world whose magnificent beauty is often overlooked. The Beautiful Africa™ mission is to change the negative perception of the African continent.  We are dedicated to showcasing and promoting all that is beautiful about Africa through a full line of multi-media products that educate, inspire and entertain a worldwide audience.  We have teamed up with business leaders, artists and education professionals in Africa and around the world to give the world A New Way to Look at Africa.™</p>
<p>Beautiful Africa™ was founded upon the works of international artist, Lap Ngo, who studied at the famous École Nationale Supérieure des Beaux-Arts in Paris. Lap Ngo spent almost 30 years living in North and West Africa where he taught private art lessons and held yearly art exhibits sponsored by international institutions.  Lap Ngo’s paintings have often been described as “versatile yet peaceful and luminescent.”  Working with various mediums, his paintings include portraits of nomads and luminous landscapes he encountered in his African travels to very surrealistic compositions.</p>
<p>Visit <a href="http://www.BeautifulAfrica.net" target="_blank">http://www.BeautifulAfrica.net</a> to learn more.</p>
<p>&#8212;&#8212;&#8212;-</p>
<p><strong>About Out of the Box Publishing</strong></p>
<p>Since 1999, Out of the Box Publishing has been a leader in the Business of Fun! Headquartered in Dodgeville, WI, Out of the Box produces a gamut of games. From single-player to party games, from quick and light games to engaging strategy games, Out of the Box games are designed to please the entire family. Fun has always been our mission, and happiness can be found….right Out of the Box!</p>
<p>Visit <a href="http://www.otb-games.com" target="_blank">http://www.otb-games.com</a> to learn more.</p>
<p>Out of the Box Publishing Inc.<br />
609 Bennett Road<br />
Dodgeville, WI 53533<br />
800.540.2304<br />
Info [at] OTB-Games.com</p>
<p><a href="http://www.OTB-Games.com" target="_blank">http://www.OTB-Games.com</a></p>
<p>&#8212;&#8212;&#8212;-</p>
<p><strong>About Grapevine Star Entertainment Inc.</strong></p>
<p>Grapevine Star Entertainment Inc. (GSE) is a next generation media &amp; entertainment company with proprietary character &amp; cause based content that represents, develops, sells, and licenses entertainment brands, products, &amp; content integrated with social media. GrapevineStar™ also operates SocialMediaAnalysts.com, a provider of social media solutions.</p>
<p>Contact Jacob R. Miles III, CEO, Grapevine Star Entertainment Inc. at 214.763.1134. Visit GSE at <a href="http://www.GrapevineStar.com" target="_blank">www.GrapevineStar.com</a>, <a href="http://www.GrapevinePOP.com" target="_blank">www.GrapevinePOP.com</a>, <a href="http://www.GSEConnect.com" target="_blank">www.GSEConnect.com</a>, <a href="http://www.GStarSite.com" target="_blank">www.GStarSite.com</a>, <a href="http://www.SocialMediaAnalysts.com" target="_blank">www.SocialMediaAnalysts.com</a>, <a href="http://www.BeautifulAfrica.net" target="_blank">www.BeautifulAfrica.net</a> to learn more.</p>
<p>Beautiful Africa, LLC<br />
C/O Grapevine Star Entertainment Inc.<br />
P.O. Box 1925<br />
Grapevine, TX 76099<br />
T: 214.763.1134<br />
Info [at] GrapevineStar.com<br />
<a href="http://www.BeautifulAfrica.net" target="_blank"> http://www.BeautifulAfrica.net</a><br />
<a href="http://www.GrapevineStar.com" target="_blank"> http://www.GrapevineStar.com</a></p>
<p>&#8212;&#8212;&#8212;-</p>
<a href="http://www.google.com/reader/link?url=http://gseconnect.com/2009/12/10/the-10-days-in-beautiful-africa%e2%84%a2-board-game-has-just-arrived/&title=The 10 Days in Beautiful Africa™ Board Game has just arrived!&srcTitle=GSEConnect.com&srcURL=http://gseconnect.com"target="_blank"><img border="0" src="/wp-content/plugins/wp-google-buzz/icon/small_horiz_this.png" style="opacity:1;filter:alpha(opacity=100)" onmouseover="this.style.opacity=0.7;this.filters.alpha.opacity=70" onmouseout="this.style.opacity=1;this.filters.alpha.opacity=100"/> </a>]]></content:encoded>
			<wfw:commentRss>http://gseconnect.com/2009/12/10/the-10-days-in-beautiful-africa%e2%84%a2-board-game-has-just-arrived/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Family &amp; Educational Overview</title>
		<link>http://gseconnect.com/2009/01/01/family-overview/</link>
		<comments>http://gseconnect.com/2009/01/01/family-overview/#comments</comments>
		<pubDate>Fri, 02 Jan 2009 01:25:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Adults]]></category>
		<category><![CDATA[Children]]></category>
		<category><![CDATA[Connect]]></category>
		<category><![CDATA[Demographics]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Family]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Preschool]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Seniors]]></category>
		<category><![CDATA[Teens]]></category>
		<category><![CDATA[Adoption]]></category>
		<category><![CDATA[Adult]]></category>
		<category><![CDATA[Child]]></category>
		<category><![CDATA[Educational]]></category>
		<category><![CDATA[Family Focused]]></category>
		<category><![CDATA[Family Values]]></category>
		<category><![CDATA[Grandma]]></category>
		<category><![CDATA[Grandpa]]></category>
		<category><![CDATA[Grandparents]]></category>
		<category><![CDATA[Guardians]]></category>
		<category><![CDATA[Household]]></category>
		<category><![CDATA[Husband]]></category>
		<category><![CDATA[Marriage]]></category>
		<category><![CDATA[Parents]]></category>
		<category><![CDATA[Teen]]></category>
		<category><![CDATA[Wife]]></category>

		<guid isPermaLink="false">http://gseconnect.com/?p=17</guid>
		<description><![CDATA[The Family &#38; Educational segment of GSEConnect.com is where educators, professionals, marketers, creators, distributors, actors, financiers and everyday fans of positive family focused content.]]></description>
			<content:encoded><![CDATA[<p>The concept of family denotes a group of people connected by parental lineage, affinity or co-habitation. Although the concept of lineage refers to relations by &#8220;blood,&#8221; some anthropologists argue that you must comprehend the notion of &#8220;blood&#8221; metaphorically and physically, and that many societies understand &#8216;family&#8217; through other concepts rather than through genetic distance.</p>
<p>It is our contention that many sociologists anthropologists philosophers and psychoanalysts believe that the primary function of the family is to perpetuate society.  Either socially, with the &#8220;production and care of children&#8221;, or biologically, or both. So as family shifts over time.</p>
<p>From the parent(s) point of view, the family is a structure for procreation the goal of which is to produce and culturally influence and socialize children. However, producing children is not the sole function of the family; in societies with a sexual division of labor, marriage or co-habitation, is necessary for the formation of an economically viable household.</p>
<p>A non-traditional family consists of one or more parents/guardians and their children. The most common form of this family is regularly referred to as a nuclear family.</p>
<p>An extended family consists of a parent(s) and his or her children, and other people. This kind of family is common where mothers do not have the resources to rear their children on their own. These families consist of a husband and wife, their children and other members of the husband or wife&#8217;s family.</p>
<p>A matrifocal family consists of a mother and her children. Generally, these children are her biological offspring, although adoption of children is a practice in nearly every society. This kind of family is common where women have the resources or out of necessity rear their children by themselves, when men are not consistently present.</p>
<p>Family is also a feeling one haves for another. It is common for people with long term friendships sometimes spanning several generations.</p>
<p>The social networks that are included in this section are designed to promote positive family values.</p>
<p>The Family segment of GSEConnect.com is where educators, professionals, marketers, creators, distributors, actors, financiers and everyday fans of positive family focused content (TV, Film, video games, books, toys, etc.) around the world come to connect, contribute, and collaborate. The family segment is one of the core components of our network. Please share via the family social network of your choice, your ideas for entertaining your children and family as a whole. Share your favorite family movies, games, places to visit on vacation, family amusement parks. Family entertainment, family education and family recipes are all great things to share within this network.</p>
<p>GSEConnect.com is globally focused directory of niche social networks built for independent producers and user generated content. Our niche strategy makes it easier to locate and place content where users, researchers and buyers can find it based on their interest or niche.</p>
<a href="http://www.google.com/reader/link?url=http://gseconnect.com/2009/01/01/family-overview/&title=Family &amp; Educational Overview&srcTitle=GSEConnect.com&srcURL=http://gseconnect.com"target="_blank"><img border="0" src="/wp-content/plugins/wp-google-buzz/icon/small_horiz_this.png" style="opacity:1;filter:alpha(opacity=100)" onmouseover="this.style.opacity=0.7;this.filters.alpha.opacity=70" onmouseout="this.style.opacity=1;this.filters.alpha.opacity=100"/> </a>]]></content:encoded>
			<wfw:commentRss>http://gseconnect.com/2009/01/01/family-overview/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PR 06.09.08 &#8211; GrapevineStar Brands at 2008 Licensing Show</title>
		<link>http://gseconnect.com/2008/06/09/grapevinestar-2008-licensingshow/</link>
		<comments>http://gseconnect.com/2008/06/09/grapevinestar-2008-licensingshow/#comments</comments>
		<pubDate>Mon, 09 Jun 2008 22:35:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Comic & Anime]]></category>
		<category><![CDATA[Cultural Heritage]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Family]]></category>
		<category><![CDATA[Fine Arts]]></category>
		<category><![CDATA[Games & Toys]]></category>
		<category><![CDATA[Global]]></category>
		<category><![CDATA[GrapevinePOP]]></category>
		<category><![CDATA[GrapevineStar]]></category>
		<category><![CDATA[MEPros]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PopCulture]]></category>
		<category><![CDATA[Urban]]></category>
		<category><![CDATA[Western]]></category>
		<category><![CDATA[Africa]]></category>
		<category><![CDATA[Anime]]></category>
		<category><![CDATA[Apparel]]></category>
		<category><![CDATA[Beautiful Africa]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[Brands]]></category>
		<category><![CDATA[Character Development]]></category>
		<category><![CDATA[Children]]></category>
		<category><![CDATA[China]]></category>
		<category><![CDATA[Chinese]]></category>
		<category><![CDATA[Content Development]]></category>
		<category><![CDATA[Cowboy]]></category>
		<category><![CDATA[Eco-Friendly]]></category>
		<category><![CDATA[Educational]]></category>
		<category><![CDATA[Emotionals]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Hello Kitty]]></category>
		<category><![CDATA[Intellectual Property]]></category>
		<category><![CDATA[Jacob Miles]]></category>
		<category><![CDATA[Licensing]]></category>
		<category><![CDATA[Licensing Show]]></category>
		<category><![CDATA[Manga]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[MeMe And My World]]></category>
		<category><![CDATA[Multi-Cultural]]></category>
		<category><![CDATA[Multi-Media]]></category>
		<category><![CDATA[Neopets]]></category>
		<category><![CDATA[Niche]]></category>
		<category><![CDATA[Pokemon]]></category>
		<category><![CDATA[Publishing]]></category>
		<category><![CDATA[Retail]]></category>
		<category><![CDATA[School Supply]]></category>
		<category><![CDATA[Scott Monaco]]></category>
		<category><![CDATA[Scruples]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Social Networks]]></category>
		<category><![CDATA[Social Responsibility]]></category>
		<category><![CDATA[SunnyLuv]]></category>
		<category><![CDATA[Tex Dunright]]></category>
		<category><![CDATA[Toy Companies]]></category>
		<category><![CDATA[Toys]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Tween]]></category>
		<category><![CDATA[Virtual World]]></category>
		<category><![CDATA[Webkinz]]></category>
		<category><![CDATA[Western & Cowboy]]></category>
		<category><![CDATA[Young Studios]]></category>

		<guid isPermaLink="false">http://gseconnect.com/?p=82</guid>
		<description><![CDATA[Multi-Cultural Brands and New Custom Programs for Multi-Media, Publishing, Retail, Apparel, School Supply &#38; Toy Companies Available]]></description>
			<content:encoded><![CDATA[<p><strong>GrapevineStar™ Entertainment’s Global Brands Are Featured At 2008 International Licensing Show</strong></p>
<p>Multi-Cultural Brands and New Custom Programs for Multi-Media, Publishing, Retail, Apparel, School Supply &amp; Toy Companies Available</p>
<p>June 09, 2008: GrapevineStar, a next generation, globally focused media and entertainment company drives the leading edge of content and character development for TV, film, and books.Its expansive brand offering is presented with properties that promote environmental &amp; social responsibility, poverty elimination efforts, and other positive growth education all while having fun. These international, eco-friendly, and positive lifestyle properties are integrated with social networks and virtual-world platforms. This year’s featured properties fall into three high demand categories:</p>
<p>• Intentional Global Focus (Featuring Africa and China)</p>
<p>• Expansion of Niche Properties (Featuring Western/Cowboy and Multi-Cultural/Urban)</p>
<p>• Integration of Engaging Virtual-World Platforms (Featuring Children and Tween Focuses)</p>
<p>‘We are very excited about this year’s International Licensing Show. We are featuring six of our properties; although, we have many properties for potential licensees to choose from. The ability to customize our offerings to meet our partners needs and our integration of next generation web technology brings tremendous incremental value to our partners”says Jacob R. Miles III, CEO, GrapevineStar Entertainment Inc.</p>
<p>Beautiful Africa™ and SunnyLuv™ lead a line of properties that have intentional global focus and appeal. These properties were designed from the ground up to be internationally focused with integration of their messages &amp; content into global social networks. Each represents a movement of positive change.</p>
<p><a href="http://www.beautifulafrica.net" target="_blank">Beautiful Africa™</a> is specifically a movement to change the way the world looks at Africa. It consists of children’s books featuring the famous French-based, Vietnamese artist, Lap Ngo, and includes a curriculum plan that supports national standards. Video and interactive education components are planned. The property will be launched in Paris, New York, São Paulo, London and various cities throughout Africa itself.</p>
<p><a href="http://www.sunnyluv.com" target="_blank">SunnyLuv™</a> is a warm-hearted movement to spread sunshine and love around the world. The property was inspired by Chinese love stories and embraces social &amp; eco-friendly causes to promote peace among all mankind. Plans include inspirational books for young girls, plush, toys, clothing, video games and accessories in addition to immersive virtual-world activities.</p>
<p>Tex Dunright™ and Scruples™ take GrapevineStar and its licensees into two of the hottest segments in licensing today, western/cowboy and multi-cultural. These properties capture the popularity and growth of cowboys &amp; rodeo and the urban, multi-cultural niches.</p>
<p><a href="http://www.texdunright.com" target="_blank">Tex Dunright</a>, The World’s Favorite Cowboy™, is a Jim Henson style puppet that has appeared on TV, at rodeos and festivals nationwide and is ideally suited for gender neutral stationary, back to school products, books, comics/cartoons, TV and more.</p>
<p><a href="http://www.youngstudiosworld.com" target="_blank">Scruples™</a>, a multi-cultural property created by highly recognized cartoonist, Joe Young, is an action packed, pro-literacy, and positive lifestyle line of animated videos and comic books that tell the stories of kids living in an orphanage where they learn the importance of financial &amp; reading literacy and the true meaning of family with valuable life lessons of hope, respect and more.</p>
<p>The Emotionals™ and MeMe &amp; My World™ lead GrapevineStar’s virtual-world property initiatives. These properties are also globally focused, reflecting multi-cultural children and environments.</p>
<p><a href="http://www.theemotionals.com" target="_blank">The Emotionals</a> brand targets moms and young children. It’s a next generation property similar to Pokemon® and Hello Kitty® in that there are a multitude of fun characters perfect for toys, stationary, cartoons, books, etc. Children can experience the world of The Emotionals through an online virtual-world similar in nature to Webkinz™ and Neopets®. The Emotionals’ storylines are entertaining yet are educational, promoting eco-friendly, relational, and other positive growth values.</p>
<p><a href="http://www.memeandmyworld.com" target="_blank">MeMe and My World</a> is a tween &amp; teen manga/anime property with an online, semi-immersive, social network for teens from all parts of the world to come together in a new-gen penpal community to share stories that address the issues of teen life while promoting positive lifestyles, learning and experiencing of different cultures. The MeMe and My World™ manga/anime adventures feature MeMe Yoshida, a 15 year old girl who comes to America after having lived in Japan all of her life. These are her stories and the stories of every other child who has been transplanted to some place new and must meet new friends, deal with diversity and differences all while experiencing the complexities &amp; hormones of teenage life. This virtual-world integrated property is suited for books, TV, film, stationary, gift products and clothing.</p>
<p><strong>About GrapevineStar Entertainment Inc.</strong><br />
GrapevineStar is a globally focused media and entertainment company that develops and represents content for TV, film, internet, publishing and licensing. It also operates a network of niche focused social networks and is developing social networking/virtual-world platforms for young children, tweens/teens, and adults for entertainment, education, and for business. Content creators worldwide work with GrapevineStar, who helps them develop and monetize their work. GrapevineStar is headquartered in Grapevine, Texas and has offices in New York, Los Angeles, Beijing and Paris. It provides services including development, production, and distribution in the media and entertainment industries. The company has over 30 years experience working with major companies and represents over 50 entertainment properties. For more information visit <a href="http://www.GrapevineStar.com" target="_blank">www.GrapevineStar.com</a> To join one of our communities visit <a href="http://www.GStarSite.com" target="_blank">www.GStarSite.com</a></p>
<p><strong>Contact:</strong><br />
Jacob R. Miles III<br />
CEO, Grapevine Star Entertainment Inc.<br />
JMiles [AT] GrapevineStar.com</p>
<a href="http://www.google.com/reader/link?url=http://gseconnect.com/2008/06/09/grapevinestar-2008-licensingshow/&title=PR 06.09.08 - GrapevineStar Brands at 2008 Licensing Show&srcTitle=GSEConnect.com&srcURL=http://gseconnect.com"target="_blank"><img border="0" src="/wp-content/plugins/wp-google-buzz/icon/small_horiz_this.png" style="opacity:1;filter:alpha(opacity=100)" onmouseover="this.style.opacity=0.7;this.filters.alpha.opacity=70" onmouseout="this.style.opacity=1;this.filters.alpha.opacity=100"/> </a>]]></content:encoded>
			<wfw:commentRss>http://gseconnect.com/2008/06/09/grapevinestar-2008-licensingshow/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PR 02.12.08 &#8211; GrapevineStar&#8217;s Niche Social Network Platforms</title>
		<link>http://gseconnect.com/2008/02/12/grapevinestar-niche-social-network-platforms/</link>
		<comments>http://gseconnect.com/2008/02/12/grapevinestar-niche-social-network-platforms/#comments</comments>
		<pubDate>Tue, 12 Feb 2008 22:31:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Connect]]></category>
		<category><![CDATA[GrapevineStar]]></category>
		<category><![CDATA[MEPros]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[SMAnalysts]]></category>
		<category><![CDATA[SocialMedia]]></category>
		<category><![CDATA[Children]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Entrepreneurs]]></category>
		<category><![CDATA[Jacob Miles]]></category>
		<category><![CDATA[LightSwitch]]></category>
		<category><![CDATA[Marc Andreessen]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Myspace]]></category>
		<category><![CDATA[Neopets]]></category>
		<category><![CDATA[Ning]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Social Networks]]></category>
		<category><![CDATA[Teens]]></category>
		<category><![CDATA[Webkinz]]></category>
		<category><![CDATA[WGA]]></category>
		<category><![CDATA[Writers]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://gseconnect.com/?p=51</guid>
		<description><![CDATA[Grapevine Star Entertainment has signed an agreement that reaches from Dallas-Ft Worth to Silicon Valley to Seattle to develop a proprietary series of social network system platforms]]></description>
			<content:encoded><![CDATA[<p><strong>Niche Social Network Platforms Developed by Grapevine Star Entertainment to Target Media and Entertainment Entreprenerrs, Children and Tweens.</strong></p>
<p>Grapevine Star Entertainment has signed an agreement that reaches from Dallas-Ft Worth to Silicon Valley to Seattle to develop a proprietary series of social network system platforms to promote entertainment industry entreprenuers and character based properties in its target market segment niches of Urban, Pop Culture, Anime &amp; Comic, Heritage Arts and Western &amp; Cowboy.</p>
<p>Palo Alto , CA (PRWEB)- February 12, 2008: <a href="http://www.grapevinestar.com" target="_blank">Grapevine Star Entertainment</a> has signed an agreement with LightSwitch LLC of Seattle, WA and Dallas, TX and is working with several leading developers in Silicon Valley in a deal that reaches from Dallas-Ft. Worth to Silicon Valley to Seattle to develop a proprietary series of social network system platforms to enable content entreprenuers promote its brands and character based properties with in its target market niches of Urban, Pop Culture, Anime &amp; Comic, Manga, Heritage Arts and Western &amp; Cowboy.</p>
<p>Grapevine Star Entertainment, GrapevineStar, a media and entertainment content developement and representation company operates a network of niche focused social networks. Content creators from Hollywood to Ohio to Texas to New York work with GrapevineStar who helps them develop and monetize their works. Local and national celebrities, writers, producers, illustrators, graphic artists, directors from entreprenuers to professionals are included among the clients of the company.</p>
<p>&#8220;The WGA writers strike has been very beneficial to GrapevineStar, we have added a number of writers to our client list to help them monetize their works&#8221; said Jacob R Miles, CEO of GrapevineSar Entertainment.</p>
<p>GrapevineStar is currently developing a proproetary series of social networks similar to MySpace, YouTube as well as WebKinz and NeoPets around its target market segments.and its exclusive character brands including the Emotionals, MeMe &amp; My World, Main Street Stories, Tex Dunright, Mr. Bandman, SunnyLuv, Hip Hop Bobbleheads among others. Several of the company&#8217;s properties will be featured at the KidScreen Summit and International Toy Fair both being held in New York this month.</p>
<p>&#8220;We believe that the future of social networks is the niche focused social networks, we are not alone in this belief, Ning developer Marc Andreessen has successfully implemented a niche social network strategy,&#8221; said Jacob R. Miles, Founder of GrapevineStar.</p>
<p>Founded in 2002 GrapevineStar Entertainment has proactively positioned itself in the &#8220;Mega Media and Entertainment Mainstream&#8221;, its target market segments are the worlds fastest growing and most in demand market segments. Its core competencies are toys and gift products, multi-platform games, character and content development, niche social networks development and providing services to content creators. The company has over 50 properties in distribution and development. It has over 40 niche social networks in development.</p>
<p><strong>Contact:</strong><br />
Jacob R. Miles III<br />
CEO, Grapevine Star Entertainment Inc.<br />
JMiles [AT] GrapevineStar.com</p>
<a href="http://www.google.com/reader/link?url=http://gseconnect.com/2008/02/12/grapevinestar-niche-social-network-platforms/&title=PR 02.12.08 - GrapevineStar's Niche Social Network Platforms&srcTitle=GSEConnect.com&srcURL=http://gseconnect.com"target="_blank"><img border="0" src="/wp-content/plugins/wp-google-buzz/icon/small_horiz_this.png" style="opacity:1;filter:alpha(opacity=100)" onmouseover="this.style.opacity=0.7;this.filters.alpha.opacity=70" onmouseout="this.style.opacity=1;this.filters.alpha.opacity=100"/> </a>]]></content:encoded>
			<wfw:commentRss>http://gseconnect.com/2008/02/12/grapevinestar-niche-social-network-platforms/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PR 05.06.06 &#8211; GrapevineStar to Represent Chubby Cubbies for Licensing</title>
		<link>http://gseconnect.com/2006/07/06/fv-properties-grapevine-star-entertainments-jacob-r-miles-iii-to-represent-chubby-cubbies-for-licensing-and-distribution/</link>
		<comments>http://gseconnect.com/2006/07/06/fv-properties-grapevine-star-entertainments-jacob-r-miles-iii-to-represent-chubby-cubbies-for-licensing-and-distribution/#comments</comments>
		<pubDate>Thu, 06 Jul 2006 22:24:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Children]]></category>
		<category><![CDATA[Cultural Heritage]]></category>
		<category><![CDATA[Family]]></category>
		<category><![CDATA[Games & Toys]]></category>
		<category><![CDATA[GrapevineStar]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Preschool]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Boz]]></category>
		<category><![CDATA[Christian]]></category>
		<category><![CDATA[Chubby Cubbies]]></category>
		<category><![CDATA[Distribution]]></category>
		<category><![CDATA[Faith]]></category>
		<category><![CDATA[Family Values]]></category>
		<category><![CDATA[Jacob Miles]]></category>
		<category><![CDATA[Licensing]]></category>
		<category><![CDATA[Pre-School]]></category>
		<category><![CDATA[Representation]]></category>
		<category><![CDATA[Spiritual]]></category>
		<category><![CDATA[VegeTales]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://gseconnect.com/?p=92</guid>
		<description><![CDATA[FV Properties &#38; Grapevine Star Entertainment's Jacob R. Miles III to Represent Chubby Cubbies for Licensing and Distribution]]></description>
			<content:encoded><![CDATA[<p><strong>FV Properties &amp; Grapevine Star Entertainment&#8217;s Jacob R. Miles III to Represent Chubby Cubbies for Licensing and Distribution</strong></p>
<p>Family Value Properties Announces Chubby Cubbies™ a 3D Animated Pre-School Christian Video Series</p>
<p>Direct to Video Market Growing&#8230; Chubby Cubbies™ to Compete with VegeTales™, Boz™ in Fast Growing Children&#8217;s Christian Market</p>
<p>Dallas, Tx, May 2006 &#8211; FV Properties and Grapevine Entertainment announced today the availability of Chubby Cubbies “Welcome to the Cub House” a thirty minute 3D animated video for Christian children. The video is the first in a series of videos on Friendship, Kindness, Caring, Sharing, Faith and Prayer.</p>
<p>FV Properties is growing due to prayers and support of its extended Christian family. It is proud to announce the completion of the first video in its Christian Children’s video series marketed under the Chubby Cubbies brand. “Loveable Cubs at Play Learning God’s Way”™. The first 3D animated video, titled “Welcome to the Cub House” is a story about Duncan, his twin sister Amy, their cousin Truman and their forest friends in an exciting, interactive, song filled adventure where kids learn valuable Christian life lessons. To purchase the video immediately visit <a href="www.ChubbyCubbies.com" target="_blank">www.ChubbyCubbies.com</a></p>
<p>“Spiritual growth, life lessons, educational components and traditional family values are all part of the building blocks of the Chubby Cubbies brand” says Gregory Warner, creator of Chubby Cubbies and FV Properties partner.</p>
<p>FV Properties working with Grapevine, Texas based Grapevine Entertainment is currently talking with several major distributors regarding distribution to Christian and other retailers. For licensing and distribution information email info [AT] GrapevineStar.com</p>
<p><strong>About FV Properties</strong><br />
Family Values Properties Corporation strives to be one of the leading values based media and entertainment companies targeting the Christian market. Through clarity of purpose and values, we aim to become the Walt Disney of the Christian entertainment industry. Our growing corporation develops content for many platforms, including cell phones, mobile video, television, film, and consumer products. Our goal is to be recognized as one of the leading independent Christian entertainment companies.</p>
<p><strong>About Grapevine Entertainment Inc.</strong><br />
Grapevine Star Entertainment Inc. is an entertainment company that provides services including licensing, toy, product development, content production and distribution. The company has over 25 years experience working with major companies. It supports positive family values. Grapevine Entertainment owns’, licenses and/or manages over 25 entertainment properties. For more information visit <a href="http://www.GrapevineStar.com" target="_blank">www.GrapevineStar.com</a></p>
<p>© and TM Family Values Properties Corporation ALL RIGHTS RESERVED. All other properties mentioned in this release are the property of their respective owners.</p>
<p><strong>Contact:</strong><br />
Jacob R. Miles III<br />
CEO, Grapevine Star Entertainment Inc.<br />
JMiles [AT] GrapevineStar.com</p>
<a href="http://www.google.com/reader/link?url=http://gseconnect.com/2006/07/06/fv-properties-grapevine-star-entertainments-jacob-r-miles-iii-to-represent-chubby-cubbies-for-licensing-and-distribution/&title=PR 05.06.06 - GrapevineStar to Represent Chubby Cubbies for Licensing&srcTitle=GSEConnect.com&srcURL=http://gseconnect.com"target="_blank"><img border="0" src="/wp-content/plugins/wp-google-buzz/icon/small_horiz_this.png" style="opacity:1;filter:alpha(opacity=100)" onmouseover="this.style.opacity=0.7;this.filters.alpha.opacity=70" onmouseout="this.style.opacity=1;this.filters.alpha.opacity=100"/> </a>]]></content:encoded>
			<wfw:commentRss>http://gseconnect.com/2006/07/06/fv-properties-grapevine-star-entertainments-jacob-r-miles-iii-to-represent-chubby-cubbies-for-licensing-and-distribution/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PR 05.18.05 &#8211; GrapevineStar at 2007 Licensing Show</title>
		<link>http://gseconnect.com/2006/05/18/grapevine-star-entertainment-uses-hip-hop-anime-and-a-cowboy-to-target-cell-phones-publishers-retailers-apparel-school-supply-and-toy-companies-at-2007-international-licensing-show/</link>
		<comments>http://gseconnect.com/2006/05/18/grapevine-star-entertainment-uses-hip-hop-anime-and-a-cowboy-to-target-cell-phones-publishers-retailers-apparel-school-supply-and-toy-companies-at-2007-international-licensing-show/#comments</comments>
		<pubDate>Thu, 18 May 2006 22:29:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Comic & Anime]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Family]]></category>
		<category><![CDATA[Games & Toys]]></category>
		<category><![CDATA[GrapevineStar]]></category>
		<category><![CDATA[MEPros]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PopCulture]]></category>
		<category><![CDATA[Urban]]></category>
		<category><![CDATA[Western]]></category>
		<category><![CDATA[Anime]]></category>
		<category><![CDATA[Apparel]]></category>
		<category><![CDATA[Asian]]></category>
		<category><![CDATA[Brands]]></category>
		<category><![CDATA[Care Bears]]></category>
		<category><![CDATA[Children]]></category>
		<category><![CDATA[Cowboy]]></category>
		<category><![CDATA[Educational]]></category>
		<category><![CDATA[Emotionals]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Girl]]></category>
		<category><![CDATA[Grapevine]]></category>
		<category><![CDATA[Hip Hop]]></category>
		<category><![CDATA[Hip Hop Bobbleheads]]></category>
		<category><![CDATA[Hip Hop Properties]]></category>
		<category><![CDATA[Intellectual Property]]></category>
		<category><![CDATA[Jacob Miles]]></category>
		<category><![CDATA[Japanese]]></category>
		<category><![CDATA[Jim Henson]]></category>
		<category><![CDATA[Licensing]]></category>
		<category><![CDATA[Licensing Show]]></category>
		<category><![CDATA[Manga]]></category>
		<category><![CDATA[MeMe And My World]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Mr. Bandman]]></category>
		<category><![CDATA[Muppets]]></category>
		<category><![CDATA[Neopets]]></category>
		<category><![CDATA[Publishers]]></category>
		<category><![CDATA[Retailers]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[School Supply]]></category>
		<category><![CDATA[Scott Monaco]]></category>
		<category><![CDATA[Tex Dunright]]></category>
		<category><![CDATA[Texas]]></category>
		<category><![CDATA[Toy Companies]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Tween]]></category>
		<category><![CDATA[Webkinz]]></category>

		<guid isPermaLink="false">http://gseconnect.com/?p=76</guid>
		<description><![CDATA[Grapevine Star Entertainment uses Hip Hop, Anime and a Cowboy to target Cell Phones, Publishers, Retailers, Apparel, School Supply and Toy Companies at 2007 International Licensing Show]]></description>
			<content:encoded><![CDATA[<p><strong>Grapevine Star Entertainment uses Hip Hop, Anime and a Cowboy to target Cell Phones, Publishers, Retailers, Apparel, School Supply and Toy Companies at 2007 International Licensing Show</strong></p>
<p>The World’s Favorite Cowboy, Tex Dunright™, Tween Girl’s Manga brand, MeMe and My World™,  Kid’s emotions at play, The Emotionals™, Elementary school favorite, Mr. Bandman™ and Hip Hop Properties™’ Urban Hit, Hip Hop Bobbleheads™ are Available for Licensing</p>
<p>Dallas Ft Worth: Grapevine Star Entertainment announced the brands it will make available for licensing at the 2007 International Licensing Show to be held in June at the Javitz Convention Center in New York.</p>
<p><a href="http://www.texdunright.com" target="_blank">Tex Dunright™</a>, a Jim Henson Muppet styled character, positioned as the World’s favorite cowboy. Tex Dunright, born in Historic Grapevine, Texas has been featured on television, cartoon strips and live performances. Tex Dunright™ and his Texas Done Right™ brand is available for licensing in the toy, school supplies, leather accessories and apparel categories. Tex is targeted at cowboys globally of all ages.</p>
<p><a href="http://www.memeandmyworld.com" target="_blank">MeMe and My World™</a>, a tween girls focused property is multi-cultural and is a favorite of girls nationwide and in Asian countries. MeMe is available for licensing to book publishers, TV and film studios, retailers, apparel and school supply companies.</p>
<p>Elementary school favorite, <a href="http://www.mrbandman.com" target="_blank">Mr. Bandman™</a> is being featured at the licensing show as the perfect licensing brand for toy companies, music education products, online music education, school supplies and musical instruments.</p>
<p><a href="http://www.theemotionals.com" target="_blank">The Emotionals™</a>, cute soft animal and insect representations of the amplified emotions of kids and tweens is being introduced at the licensing show and is positioned with a planned online component line that has the potential to make it as attractive commercially as the Webkinz™, Neopets™ and Care Bears™ franchises. It is open for licensing in all categories.</p>
<p>The urban hit, <a href="http://www.hiphopbobbleheads.com" target="_blank">Hip Hop Bobbleheads™</a> brand, previously featured in Playthings Magazine is making its licensing debut at the licensing show. This music themed brand of collectables is open for licensing for TV, Film, School supplies and Apparel. With expanded characters, TV programs and Hip Hop music releases planned featuring leading hip hop artists, the awareness of this brand will increase dramatically.</p>
<p>&#8220;We are extremely excited about this year’s offering for the 2007 International Licensing Show. Our licensing opportunities are uniquely suited for a Global audience. Western/Cowboy, Tween/Manga, Education and Urban/Hip Hop are brand categories that will continue to grow nationally and globally&#8230;&#8221; says Grapevine Star Entertainment President, Jacob R. Miles III</p>
<p><strong>About Grapevine Star Entertainment Inc.</strong><br />
Grapevine Star Entertainment Inc., provides services including licensing, toy, content and product development, production and distribution in the media and entertainment industries. The company has over 30 years experience working with major companies. Grapevine Star Entertainment represents over 25 entertainment properties. For more information visit <a href="http://www.GrapevinStar.com" target="_blank">www.GrapevinStar.com</a></p>
<p><strong>Contact:</strong><br />
Jacob R. Miles III<br />
CEO, Grapevine Star Entertainment Inc.<br />
JMiles [AT] GrapevineStar.com</p>
<a href="http://www.google.com/reader/link?url=http://gseconnect.com/2006/05/18/grapevine-star-entertainment-uses-hip-hop-anime-and-a-cowboy-to-target-cell-phones-publishers-retailers-apparel-school-supply-and-toy-companies-at-2007-international-licensing-show/&title=PR 05.18.05 - GrapevineStar at 2007 Licensing Show&srcTitle=GSEConnect.com&srcURL=http://gseconnect.com"target="_blank"><img border="0" src="/wp-content/plugins/wp-google-buzz/icon/small_horiz_this.png" style="opacity:1;filter:alpha(opacity=100)" onmouseover="this.style.opacity=0.7;this.filters.alpha.opacity=70" onmouseout="this.style.opacity=1;this.filters.alpha.opacity=100"/> </a>]]></content:encoded>
			<wfw:commentRss>http://gseconnect.com/2006/05/18/grapevine-star-entertainment-uses-hip-hop-anime-and-a-cowboy-to-target-cell-phones-publishers-retailers-apparel-school-supply-and-toy-companies-at-2007-international-licensing-show/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
